#pragma once
#include "../SGD Wrappers/SGD_Color.h"
class Particle
{
public:
	Particle();
	~Particle();

private:
	float ParticleVelocityX;
	float ParticleVelocityY;

	int ParticleLifeTime;

	float ParticlePosX;
	float ParticlePosY;

	SGD::Color ParticleColor;

	/*float ParticleVelocityX;
	float ParticleVelocityY;*/
	
	float ParticleScaleX;
	float ParticleScaleY;

	

	
};

